Multi Media – Research Blog Two

In this series of blog posts I will be researching techniques that I will be using I’m my portfolio work for multi media. This second blog post about audio sweetening.

Sweetening

Audio editors sweeten their tracks using a variety of tools: tone control, dynamics control and time-based effects. Used alone or in combination, these adjustments make sounds bigger, fuller and give them a professional polish.” So audio sweetening is simply “making your audio sound better by” either adding effects such as reverb or Layering extra sounds with the original sound.

In multi media sweetening is used to help emphasise a scene in a film or advert. For example, in the movie backdraft they used animal sounds within the fire sound FX to give the fire personality and show that is has intelligence. Doing this also helped to show the threat, menace, and danger that you would feel seeing an out of control fire in real life.

Layering extra sounds with the original sound is also classed as sweetening. An example of this is the movie inception where the sound designers used laying to create the cafe scene where the world begins to fall apart. The sounds could be broken in the three layers the first is all the things that you can see happening on the screen the literal debris and explosions. The second layer is the subtext sound is meant to represent the energy that is making the chaos happen this it mostly all low sounds. The final layer was organic sounds like wale sounds that where pitch down and manipulated to sound more fanciful.

 

 

 

 

 

 

 

 

 

 

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